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Render Stacks is compatible with 3ds Max 2015 and above. Rental licenses are also available at $59.99 per year with discounts for multiple users. Perpetual licenses cost $249.99 with a $20 maintenance fee after the first year.
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Renderstacks is available now with perpetual and subscription options plus a free fully-featured non-commercial version. Renderstacks will have applications wherever it is useful to toggle between different parameter states. With Character Generator, you have control over a character’s body, face, clothes and hair, and can use colors, textures and artistic styles like ‘Gorn’ or. As an example, they describe using RenderStacks to experiment with combinations of simulation settings for fluid simulations, or enabling/disabling all the turbosmooth modifiers in the scene while modelling. Drastically reduce the time needed to create customized, rigged and ready-to-animate 3D characters with Autodesk® Character Generator, a new, easy-to-use, web-based service. The team are keen to point out that RenderStacks has applications beyond managing render passes. Firstly, stacks ensure the UI remains compact, and secondly, stacks are easy to read and lend themselves to a sequence of tasks. The developer cite 2 reasons for this approach. Upon release, 26 pmodifiers will be included with more planned.Īs the name would suggest, RenderStacks eschews node-based approaches in favour of a stack-based workflow. For example, it is possible to control the camera, resolution, frame range, object visibility, material object properties, renderer parameters and much more. To achieve this, the tool gives the artists a comprehensive set of controls per pass, called pmodifiers. RenderStacks promises to reduce the number of files required by doing more with a single scene. According to the release it shares similarities with RPManager, LPass Manager, Prism, StateSet, and Scene State but is “aiming to be a lot smarter, faster and more stable”. By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.Updated QuasiKrystal has announced that its new render pass and generic task manager for 3dsMax called RenderStacks is out now. Objects can deform along path directions which can be used to create custom leaves. A GrowFX object can inherit all materials from the used objects. It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit and many other objects that may be required for a plant.īesides, you can use animation of these objects to show stages of their growth, distributing them over the main plant.įor example, you can create a plant with blooming flowers in the lower part and buds on top.
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GrowFX offers a mesh builder named “ Instanced geometry“. Then it’ll be enough to animate a tree height to create a fully-fledged animation of a growing plant. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. It’s also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. You can animate almost all parameters and create any plant animation: growth, wind, etc. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another. This can be achieved thanks to splines, using the Spline direction modifier. GrowFX allows users to specify any shape for stems and branches. In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as a shape of any other geometric object of a scene. The direction modifier named “ Object slice” allows you to create sheared plants of any shape.